According to ASU’s Associate Dean of Immersive Learning John VandenBrooks, the university began piloting VR biology lessons in spring of 2022 before rolling out the full-course versions for biology majors that fall. He said the VR technology has been used in ASU’s Bio 100 course for non-majors as well.
VandenBrooks said the goal of launching the Dreamscape VR initiative was to help address performance gaps in biology and overall student engagement, as well as to use VR technology to replace the wet labs traditionally used for activities like dissections.
“Each pod holds 12 students [with headsets] at a time, and we have two of those, so we can have 24 students at a time going through the experiences. And with those two pods, we get almost 3,000 students a week [going] through these experiences,” he said of the program’s current capacity.
According to VandenBrooks, the use of VR technology for biology lessons has so far been a success with students, both in terms of engagement and performance. Citing a recent ASU study on the Dreamscape VR initiative, he noted that students who went through Dreamscape Learn were 1.7 times as likely to get an A in their biology course than those who went through ASU’s traditional curriculum. The study also noted that students in the Dreamscape Learn courses had higher lab grades than those in the conventional course, with the median lab grade for students in Dreamscape Learn at 96 percent compared to 87 percent for traditional activities.
“Overall, they rated all the virtual reality [lessons] 4.5 or 4.6 out of 5, and we were really nervous that they might rate the early ones high and then it would wane over time, but they actually rated the last [lessons] even higher than the first, which meant it really had to do with how engaging we made these narratives and stories for the students,” he said.
VandenBrooks said ASU is looking to expand the initiative to launch VR courses in other subjects, such as chemistry, art history and space exploration. He said ASU expects to begin rolling out its first VR courses in chemistry next year.
“There are a lot of different ways to leverage this technology, and it’s not necessarily even STEM-specific,” he said. “We want to expand to as many fields as possible. I think the reality is there’s an infinite amount of things we could do, but we really want to start with where we make the biggest impact, in these very large general-education courses, both for majors and for non-majors.”